Apr 11, 2007, 04:04 PM // 16:04
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#21
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Krytan Explorer
Join Date: Nov 2006
Guild: The Shadow Tower
Profession: A/
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since i use moebius anyway, the nerf to the damage of BSS doesn't bother me that much. They're still poisoned for a long time and I'm getting my damage on with TF + MS + CS (or DB) chain. I brought BSS for poison rather than damage XD It just adds to the triple condition effect...or quadruple (with siphon speed)...or quintuple (with siphon speed AND expose defenses)..if that's a word. Firefox isn't underlining it in red so I'm assuming so. Technically the last two are hexes but they're still hindering target's survivability.
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Apr 11, 2007, 05:07 PM // 17:07
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#22
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Pah... I couldn't care less about the BoA nerf (copy 'n paste-from-Wiki-builds FTL), but the BSS nerf seems kinda pointless to me ;\
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Apr 11, 2007, 05:38 PM // 17:38
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#23
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Ya I don't get it.
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Apr 11, 2007, 07:31 PM // 19:31
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#24
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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OH NOO...WHAT WILL WE EVER DO?!
*deletes my assassin*
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Apr 11, 2007, 07:35 PM // 19:35
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#25
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The Greatest
Join Date: Feb 2006
Profession: W/
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[skill]Tiger Stance[/skill]
pewpew
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Apr 11, 2007, 09:50 PM // 21:50
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#26
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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and um aswell
The spike isnt dead cus BSS is weaker
Hoto Falling spider Twisting fangs
if sins are picking off targets instead of running into a aggro of opponents it wont be much of a problem. Sure they loose BoS power but if they really need BoS
Theres,
Mark of instibility.
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Apr 11, 2007, 10:02 PM // 22:02
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#27
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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If you still manage to kill someone with that old combo I applaud you. First of all, HoTo needs a person away from the team, which is getting increasingly rare as people get smarter. Second, no blades of steel means no final spiking damage. Third, TF and falling spider at the end mean no conditions until after the combo is complete, which means you'll be doing a good bit of auto attacking when you finish.
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Apr 11, 2007, 11:05 PM // 23:05
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#28
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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The only good thing about boa sins was the ability to acce ss a lot of pvp teams because it was considered "elite."
With that said, the build was an overrated piece of crap. I laughed at boa sins who thought they were so hot even for when I'd own them like American Idol over Kelly Clarkson's career. (pre-Breakaway album)
So nerfing boa made no difference, but to nerf Shadow Prison was just Arenanet being stupid and spiteful. What's the point of creating the elite skilll when they increased the energy cost from 5 to 10 when there is already Dark Prison? Oh WAIT! The 20 and 45 recharge time diference, big hootin' deal.
The assassin is one of my most, if not thee, most favorite class. There should be no reason for Anet to help enforce the class subject any more class discrimination. We already got nubs that do it for them. Nubs that use them for tanks and thinks that playing the sin makes them think they are ninjas in real life.
Screw boas, but atleast re-buff Shadow Prison.
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Apr 11, 2007, 11:14 PM // 23:14
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#29
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Banned
Join Date: Apr 2007
Profession: A/W
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there is still shock with falling spider.
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Apr 11, 2007, 11:19 PM // 23:19
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#30
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Thick Eyebrow
there is still shock with falling spider.
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exhaustion on a character with a max of around 30 energy = bad. two or three uses and your useless until it goes away.
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Apr 11, 2007, 11:27 PM // 23:27
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#31
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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As an assasin, I have to say good ridance. Was giving us a bad name. Shadow Prison I used to use, but found why AoD was superior (survivabilty chance + 90%). Siphon Speed was always a better hex choice, and there are so many other stances to use it's ridiculous that people cry over this. Oh ya, and a smart assassin should probraly be able to pick someone that the HoTO spike will work on in the first place (Shadow-Steping into a mob, not quite the smartest thing I've ever done). Know what you do, and know what your enemy will do when you do it, that is how you win, no matter what build you use.
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Apr 12, 2007, 02:56 AM // 02:56
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#32
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights of the Ninth
Profession: R/
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Quote:
Originally Posted by clawofcrimson
[card]recall[/card] + [card]whirling charge[/card]
I have found this to work pretty well for me.
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How much in wind prayers?
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Apr 12, 2007, 03:02 AM // 03:02
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#33
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights of the Ninth
Profession: R/
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Quote:
Originally Posted by Samurai-JM
exhaustion on a character with a max of around 30 energy = bad. two or three uses and your useless until it goes away.
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I totally disagree with that.
The shock combo wasnt meant to be used everytime it was recharged.
Your supposed to be pressuring monks with disrupting stab and then spike when they are about to heal themselves. It's not a bad build because it was used in GvG gank until SP came along and its still good.
Also you can manage your energy by not using it trigger happy whenever you want to spike.
EDIT: Sorry for the double post i had this page up a while before i decided to post and i saw more people posted afterwards.
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